My Starfish Foundation - Empowering Teenagers to Say “No!”: A Program to Promote Gender Equality and Sexual Awareness in Schools.
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Empowering Teenagers to Say “No!”: A Program to Promote Gender Equality and Sexual Awareness in Schools.

Helping the Underprivileged Community

PROJECT BACKGROUNDThe Sustainable Development Goals (SDGs) state that the promotion and achievement of gender equality has become one of the important global goals for a sustainable future. The goal is to eliminate any form of gender inequality that can cause a huge waste of human potential. The United Nations Educational, Scientific and Cultural Organization (UNESCO) considers Comprehensive Sex Education (CSE- Comprehensive Sex Education) as a critical driver to achieve gender equality (UNESCO, 2019). CSE is defined as an age-appropriate, culturally relevant approach to teaching about sexuality and relationships by providing scientifically accurate, realistic, and non-judgmental information (UNESCO, 2015). In Malaysia, sexuality education has existed for over a decade. However, many available studies show many challenges that hinder the achievement of gender equality. Recent studies have also shown that an average of 18,000 teenage girls in Malaysia become pregnant each year. Of this number, 25 percent or about 4,500 cases involved pregnancies outside of marriage (The Star, 2022). JUSTIFICATION OF COMMUNITY PROBLEMS/NEEDSGender equality is not only confined to human rights but also important in accelerating sustainable development project progress (United Nations, 2022). According to Johari Talib et. al (2012), comprehensive sex education (CSE) can empower boys and girls to understand and respect their physical differences and make wise choices related to their rights and responsibilities by providing them information that comes with the decision to be together, have children, control over their bodies, and make informed decisions in their lives. CSE is regarded as a tool to foster gender equality and norms, at the same time preventing and eliminating all forms of discrimination that women and girls face. The Malaysian education system has introduced sex education in a limited perspective. Mohd Mutalip and Mohamed (2012), reported that sex education in schools acceptance among adolescents is moderately high and agree to be applied to school subjects where it can curb social problems among young people in the country. Sexual education is still stigmatised in Malaysia, teenagers are observed to have difficulty in finding a safe space to have an open conversation and obtain the proper answers and receive help about sexual and reproductive health. They engage in online activities and are exposed to a lot of sexual content from social media. According to a study conducted by Durex Malaysia (online survey) in the month of April to May in 2022, it is not surprising that 60% of the respondents learned about sex by reading articles, viewing films and videos, while 62% had sex for the first time at age 22 years and under. The same study showed that 40% of young people feel pressured to engage in sexual activity, yet almost half (42%) do not use condoms or other birth control methods, which results in one in every 20 women experiencing an unwanted pregnancy. Concerns related to gender-based violence, sexual harassment, rape, mental health issues and domestic violence are a reflection that gender equality has failed to be achieved at the household level. With the arguments above, this community project intends to dismantle the implementation of sexual education in Mambau, Negeri Sembilan to assist each teen in understanding their own value. OBJECTIVESOur main objective is to achieve gender equality and empower teenage girls and boys to understand and respect their physical differences and make wise choices related to their rights and responsibilities by providing exposure to teenagers regarding gender equality based on scientific information that can encourage them to be responsible, ethical and respectful of others. Our main goal is to eliminate the hyper-sexualization of the word sex and everything related to it. The modules are carefully designed using social media platforms and the use of Virtual Reality (VR) simulation tools to equip teenagers of all ages with the confidence and resilience to make fact-based and scientifically informed decisions about their well-being and boundaries.To create awareness to safeguard children from child marriages and unwanted pregnancies due to lack of knowledge, ultimately, teen pregnancy cases, baby dumping and underaged rape cases will be reduced. Young people, especially girls will be aware of their self-esteem, have the capacity to change social attitudes and norms, and build self-efficacy, which will lead to economic empowerment and development of the society. Helping underprivileged children to have opportunities to learn, gain knowledge about sexual issues and social issues. This platform aims to alleviate the stigma involving women empowerment and sexual education among the underprivileged due to their lack of capacity to receive good quality education and correct information about the topics. 

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University/College
Universiti Teknologi MARA (UiTM) Cawangan Negeri Sembilan Kampus Seremban
RM 1,622.00
Goal: RM 1,000.00
Fund Approved by MSF: RM 4,000.00

Overview of Issue / Background

PROJECT BACKGROUND

The Sustainable Development Goals (SDGs) state that the promotion and achievement of gender equality has become one of the important global goals for a sustainable future. The goal is to eliminate any form of gender inequality that can cause a huge waste of human potential. The United Nations Educational, Scientific and Cultural Organization (UNESCO) considers Comprehensive Sex Education (CSE- Comprehensive Sex Education) as a critical driver to achieve gender equality (UNESCO, 2019). CSE is defined as an age-appropriate, culturally relevant approach to teaching about sexuality and relationships by providing scientifically accurate, realistic, and non-judgmental information (UNESCO, 2015). In Malaysia, sexuality education has existed for over a decade. However, many available studies show many challenges that hinder the achievement of gender equality. Recent studies have also shown that an average of 18,000 teenage girls in Malaysia become pregnant each year. Of this number, 25 percent or about 4,500 cases involved pregnancies outside of marriage (The Star, 2022). 

JUSTIFICATION OF COMMUNITY PROBLEMS/NEEDS

Gender equality is not only confined to human rights but also important in accelerating sustainable development project progress (United Nations, 2022). According to Johari Talib et. al (2012), comprehensive sex education (CSE) can empower boys and girls to understand and respect their physical differences and make wise choices related to their rights and responsibilities by providing them information that comes with the decision to be together, have children, control over their bodies, and make informed decisions in their lives. CSE is regarded as a tool to foster gender equality and norms, at the same time preventing and eliminating all forms of discrimination that women and girls face. 

The Malaysian education system has introduced sex education in a limited perspective. Mohd Mutalip and Mohamed (2012), reported that sex education in schools acceptance among adolescents is moderately high and agree to be applied to school subjects where it can curb social problems among young people in the country. Sexual education is still stigmatised in Malaysia, teenagers are observed to have difficulty in finding a safe space to have an open conversation and obtain the proper answers and receive help about sexual and reproductive health. They engage in online activities and are exposed to a lot of sexual content from social media. According to a study conducted by Durex Malaysia (online survey) in the month of April to May in 2022, it is not surprising that 60% of the respondents learned about sex by reading articles, viewing films and videos, while 62% had sex for the first time at age 22 years and under. The same study showed that 40% of young people feel pressured to engage in sexual activity, yet almost half (42%) do not use condoms or other birth control methods, which results in one in every 20 women experiencing an unwanted pregnancy. Concerns related to gender-based violence, sexual harassment, rape, mental health issues and domestic violence are a reflection that gender equality has failed to be achieved at the household level. With the arguments above, this community project intends to dismantle the implementation of sexual education in Mambau, Negeri Sembilan to assist each teen in understanding their own value.

OBJECTIVES

Our main objective is to achieve gender equality and empower teenage girls and boys to understand and respect their physical differences and make wise choices related to their rights and responsibilities by providing exposure to teenagers regarding gender equality based on scientific information that can encourage them to be responsible, ethical and respectful of others. 

Our main goal is to eliminate the hyper-sexualization of the word sex and everything related to it. The modules are carefully designed using social media platforms and the use of Virtual Reality (VR) simulation tools to equip teenagers of all ages with the confidence and resilience to make fact-based and scientifically informed decisions about their well-being and boundaries.

To create awareness to safeguard children from child marriages and unwanted pregnancies due to lack of knowledge, ultimately, teen pregnancy cases, baby dumping and underaged rape cases will be reduced. Young people, especially girls will be aware of their self-esteem, have the capacity to change social attitudes and norms, and build self-efficacy, which will lead to economic empowerment and development of the society. 

Helping underprivileged children to have opportunities to learn, gain knowledge about sexual issues and social issues. This platform aims to alleviate the stigma involving women empowerment and sexual education among the underprivileged due to their lack of capacity to receive good quality education and correct information about the topics. 

Project Objectives (Vision & Mission)

GESA MODULE

 

THEME 1 ICE BREAKING

ACTIVITY 1 : PAPER AIRPLANE

OBJECTIVE

  • Creating a spirit of cooperation in the team.

  • Improving the students' soft skills in terms of communicating in completing the game.

  • Be able to guide students to self-harm and take the initiative to talk to each other to end the game quickly.

REFLECTION

  • Students will know that this game will test their strength of mind and sensitivity.

  • Students should also work well together in the group to complete the game. Through this game, we can see students who are active and passive in solving problems.

  • Students should also act quickly as time will be calculated for the students to complete the task. Here, we can see group leaders manage their team members well as help them get to know and communicate well.

 

ACTIVITY 2 : BIG LOVE versus MINI LOVE

OBJECTIVE 

  • Identify the language of love that students have.

  • Ensure that students can know relevant personalities in order to better know themselves.

  • To produce students who understand and empathize with each other to understand each other's perspectives

REFLECTION

Some important points that the facilitator should pay attention to :

  • In this era of modernization, the language of love is especially important to pay attention to because each individual has a different language of love.

  • Each language of love acquired indirectly will have an effect on the future.

  • Teenagers need to know the language of their love as it is possible that the language of love can be a negative thing for teenagers.

 

ACTIVITY 3 : DRAMA OF THE WEEK (ROLEPLAY)

OBJECTIVE

  • Creating a spirit of cooperation in the team.

  • Encourage students to think critically in decision-making.

  • Produce responsive properties in individuals.

REFLECTION

  • Students can learn to be unanimous and give consensus in their decision-making and choices.

  • Everyone has the right to give their own opinion to speak out so no one is right and wrong, but in the end only one decision can be chosen unanimously between groups.

REFLECTION FOR EXPERIENCE GOTTEN FROM THE ACTIVITIES.

 

THEME 2 BONDING

ACTIVITY 1 : 3G (GREAT WALL GAMES)

OBJECTIVE

  • Study the level of knowledge of students on the issue of "safe touch and bad touch".

REFLECTION

  • This toxic box game can give them an understanding of what is a situation that can be said to be a safe touch and bad touch as well as a good thing or otherwise from the question given.

  • Through this activity students can strengthen their minds by giving insights in distinguishing what is bad touch and vice versa.

  • It is clear that, with the moral values learned in this activity, it can be practiced by them to avoid social problems that lead to insecure touch.

 

ACTIVITY 2 : POV : WHAT SAY YOU? 

OBJECTIVE

  • Giving enlightenment and brief advice to the students on "safe touch and bad touch".

REFLECTION

  • It is important to form a noble personality in the children.

  • Therefore, the activity of guesswork while this advice gives more enlightenment to the students especially on the issue of association so that they can maintain limits in social association.

In addition to this activity, educating children can strengthen the personality of the students as before doing something should think wisely.

REFLECTION FOR EXPERIENCE GOTTEN FROM THE ACTIVITIES.

 

THEME 3 EMPOWERING (USE VIRTUAL REALITY)

ACTIVITY 1 : GET TO KNOW THE BODY

OBJECTIVE

  • Provide exposure to students regarding sensitive areas of the body.

REFLECTION

  • Through this activity, students will be able to get to know their body and the parts of the body that should be protected.

 

ACTIVITY 2 : RECOGNIZE FEELINGS

OBJECTIVE

  • Reveals the importance of recognizing your feelings.

REFLECTION

  • Through this activity, students should be more aware of the circumstances in determining the actions and ways in which students react through reactions to a situation that is good and bad for themselves.

 

ACTIVITY 3 : PROTECT YOUSELF

OBJECTIVE

  • Encourage participants to be more sensitive and responsive to how to protect themselves.

REFLECTION

  • Students know about how to protect themselves using the NO-GO-TELL technique. Students can also be vigilant in the face of strangers.

  • Students will know what to do if they are faced with or in a situation and be more alert to their surroundings.

  • Through this activity, it is hoped that the students will be able to provide further exposure to the students on the importance of maintaining self-respect in order to avoid becoming a victim and become more sensitive to personal safety.

 

ACTIVITY 4 : OMG! WHAT SHOULD I DO NOW?

OBJECTIVE

  • Presenting situations to students through videos shown in the VR headset and asking them to choose a reaction to the video situation

  • Presenting students the video consequences of each action chosen

REFLECTION

  • Students learn and gain exposure on the reality of each situation through the consequences they chose in the VR Headset videos

  • Students gain full exposure and can get closer experience to real life situations

  • Students are able to learn the ways to react to a given circumstance

 

THEME 4 - SAFE GUARDING

ACTIVITY 1 : SOCIAL MEDIA INFLUENCE

OBJECTIVE

  • Students can find out what others see about them.

  • Students can judge the bad good themselves.

  • Students can find out the impact of social media on themselves.

REFLECTION

The description written on paper is a comment, while the name written is a post on social media.

  • People will only judge based on what is seen without knowing the real thing. 

  • Positive assessments can be taken as motivation for those who lack self-confidence.

  • A negative assessment should be ignored as it is a comment written by those who do not know the individual.

  • Any comments received on social media are not the right thing about a person because one only sees what is shown.

 

ACTIVITY 2 : PEER INFLUENCE

OBJECTIVE

  • To teach students not to believe something without a motion check.

  • To teach students not to spread information that they are not sure or authentic.

  • Provide exposure to students so that they are more open to actions that lead to sexual harassment.

  • Disclose to students the actions that should be taken when faced with unwanted situations (sexual harassment).

REFLECTION

  • The simplest information can also change and get confused when it moves from one person to another.

  • If you want to tell a story or convey something to someone, you need to make sure that it comes from an authentic source and isn't altered or manipulated.

Project Details (Activities and Tasks)

IMPLEMENTATION OF 4 THEMES:

There are four (4) sessions to be implemented:

THEME

ACTIVITIES

 

 

THEME 1 - ICE BREAKING

 

Duration - 2 hours

Activity 1 : Paper airplane

 

Activity 2 : Big love versus mini love

 

Activity 3 : Drama of the Week

(Role Play)

 

Activity 4 : Reflection

 

THEME 2 - BONDING

 

Duration - 2 hours

Activity 1 : 3G (Great Wall Games)

 

Activity 2 : POV: What say you?

 

Activity 3 : Reflection

 

THEME 3 - EMPOWERING

(USE VIRTUAL REALITY) 

 

Duration - 2 hours

Activity 1 : Get to know the body

 

Activity 2 : Recognize Feelings

 

Activity 3: Protect yourself

 

Activity 4 : OMG! What shall I do now?

THEME 4 - SAFE GUARDING

Duration - 2 hours

Activity 1 : Social media influence

 

Activity 2 : Peer influence

Expected Project Result & Outcomes

Project results will contribute to the following:

The degree of acceptance or behaviour during sexual education among teens in Malaysia

Development of a CSE for experiential learning for teenagers.

Increasing number of underprivilleged students will have the opportunity to follow through and learn more about sexuality and sex education. These mobile VR headset will be continuously used and enable the university to go to more schools and help even more school children to learn about sex education and gender equality in a more respectuful, interactive and impactful way. 

The module will teach adolescents to be able to understand their own bodies, boundaries and safety as well as how to understand their emotions.

The project can be integrated into the education system once fully practiced in SK and SMK Mambau.

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RM 1,622.00

162% of RM1,000.00 Goal

  46 Supporters
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Project Information

University name   :   Universiti Teknologi MARA (UiTM) Cawangan Negeri Sembilan Kampus Seremban
Project leader name   :   Farhana
Instagram link   :   https://www.instagram.com/gesauitm9/
Project implementation date   :   2023-11-22
Location of project held   :   SMK Bukit Kepayang, Negeri Sembilan, SMK Mambau, Negeri Sembilan
Beneficiary   :   SMK Mambau, SMK Bukit Kepayang students, teachers and counsellors
Number of beneficiaries   :   205

Section I

Final Report Section I

a. Summary of project goals with two sentences.

 

Empowerment of sexual education and gender awareness of teenagers in schools have been successfully implemented in SMK Mambau and SMK Bukit Kepayang. All participants and trainers are impacted by surreal experience through VR and pregnancy simulation which provided unique knowledge empowerment.

 

b. Did other fund-raising efforts contribute to your projects? What were they?

 

N/A = all funds used adequately.

 

c. Provide details about how your project actually worked.

 

Activities with a workshop-flow were held at 2 schools in Seremban Negeri Sembilan, led by peer facilitators we trained in UiTM Seremban 3. Sessions for themes 1, 2 and 4 focused on building communication skills, respect, consent, knowledge and courage of participants within the context of gender equality and having sexual awareness. While sessions for theme 3 enforce full senses experience of the pregnancy and sexual awareness activities with pregnancy simulation, VR simulation and roleplay.

 

Further details :

 

Theme 1 – Ice breaking

 

Goals :

  1. Adding knowledge of the teenage life.
  2. Understand the changes that occur in adolescence as well as their impact on adolescents.
  3. Improving the skills to manage the changes faced so that the adolescent experience is carried out meaningfully.

 

Objective:

 

  1. Creating a comfortable situation to work with new acquaintances in the group .
  2. Improving social skills among participant student to foster teamwork.
  3. Identify expectations about the program being conducted.
  4. To enhance participants’ understanding of the objectives of the programme.

 

Activities :

 

  1. Quidditch Ball
    1. Student participants are divided into small groups (approximately 10 members of the group).
    2. Students will be given the task of creating a group name and group slogan.
    3. The music starts and the facilitator will throw the ball.
    4. Students who hold the ball when the music is stopped will start their respective group introduction sessions.

 

  1. I am the DaVincci
    1. Students remain in small groups (approximately 10 members of the group).
    2. Students are asked to identify what to like and dislike about being a teenager.
    3. The student will draw the listed points.
    4. Student drawings will be discussed in groups with facilitators.

 

  1. Katakanlah!
    1. Students still remain in small groups (approximately 10 members of the group).
    2. Students will cast their ballots through the Mentimeter app (the voting code will be given to the facilitator).
    3. Students answer the questions asked.

 

Reflection Session 1:

 

  1. The importance of understanding the adolescent realm.
  2. The importance of identifying the changes that occur in adolescence as well as their effects against teenagers.
  3. The importance of identifying the skills of managing changes that occur in adolescence.

 

Theme 2 – Bonding

 

Goals :

  1. Improving thinking skills among students in understanding the challenge or problem and its causes.
  2. Improving the ability of students to analyse teens' lifestyles, habits and daily behaviours.
  3. Improving students' ability to assess the impact of acts towards oneself, parents and family, as well as society.

 

Objective:

 

  1. Establish trust among group members to share opinions.
  2. Cultivate respect and maintain the confidentiality of the information shared.
  3. Encourage students to exhibit empathy towards their own group partners.
  4. Creating a safe environment to share opinions and experiences.

 

Activities :

 

  1. Johny, Johny, Yes Papa! (Telling the Truth)
    1. Students are in small groups (approximately 10 members of the group).
    2. Each group will be provided with several flashcards (flash cards)
    3. Students are asked to respond (in terms of thoughts and feelings) honestly to shared flashcards.

 

  1. This or That?
    1. Students remain in groups (approximately 10 members of the group).
    2. Students will be given a list of questions to answer.
    3. Each answer given has a score.
    4. The facilitator will share the score obtained.

 

  1. Siapa saya?
    1. Students still remain in groups (approximately 10 members of the group).
    2. Each student is asked to share a daily routine as a teenager.

 

Reflection Session 2:

 

  1. The importance of having the ability to think rationally in understanding challenges and problems and their causes.
  2. The importance of having a healthy and good routine as a teenager.
  3. The importance of making an assessment of the consequences of each act committed.

 

Theme 3 – Empowering

 

Goals :

  1. To encourage students to understand their own emotions and thoughts.
  2. To improve students' communication skills so that they can
  3. be able to speak confidently and firmly in self-protection.
  4. To help build assertive skills in expressing the next opinion say NO.

 

Objective:

 

  1. Improving assertive skills among students.
  2. Expose students to reality in empowering them to express opinion.
  3. Build confidence and courage among students to make decisions.

 

Activities :

 

  1. Do you know?
    1. The student co-facilitator will do role-play activities on several situations.
    2. Students are required to respond to role-play activities.
    3. Scenario 1: Safe touch (facilitator roleplay for students)
    4. Scenario 2: Insecure touch (facilitator roleplay)
    5. Scenario 3: Video about rape

 

  1. Virtual Reality (VR): Teens & Reality 
    1. Students are in small groups (approximately 10 members of the group).
    2. Students will use VR in turn. 
    3. Students will also wear "Pregnant Vest" in turn.
    4. Students need to answer 5 simple questions.

 

  1. No!!!! 
    1. Students go back into their respective groups.
    2. Strengthening activities will be carried out on the basis of two previous activities.

 

Materials :

 

Video Clip

Computer

White Screen

Facilitators’ role-play act

Bobo VR

Pregnant Vest

 

Reflection Session 3:

 

  1. The importance of being familiar with the current reality. 
  2. The importance of understanding one's own thinking to build assertive skills.
  3. The importance of brave nature in oneself to say "NO".

 

Theme 4 – Safe Guarding

 

Goals :

  1. To increase student participants’ maturity in gender equality and sexual awareness through knowledge.
  2. To create awareness of responsibility for taking care of and protecting yourself.
  3. To improve understanding of the support system which exists for teenagers.

 

 

Objective:

 

  1. Increase awareness of responsibility to yourself.
  2. Improve self-protection skills.
  3. Increase awareness of the existence of support systems to students in the youth realm.

 

Activities :

 

  1. I am the King/ Queen
    1. Students remain in small groups (approximately 10 members of the group).
    2. Students are given a piece of paper.
    3. Just like the King/ Queen who has a certain personality, students are required to declare the student's privileges.

 

  1. Help Me Out!
    1. Students remain in small groups (approximately 10 members of the group).
    2. The facilitator needs to open a https://wheelofnames.com and fill in the names of 10 students to allow students to be selected at random.
    3. Students will unplug the paper from the box provided.
    4. Students perform tasks according to the instructions given by saying "Help Me Out!" at the end of the assignment.
    5. Other fellow students will have to respond to the situation within 3 minutes. 

 

  1. SG Spectrum
    1. Students gather in large groups.
    2. The facilitator will make 3 flowers representing agreeable, disapproving and neutral options.
    3. Students will be screened with several situations and will have to make a choice based on 3 flowers (agree, disagree, neutral).
    4. Students are given 5 seconds if they want to change their minds.
    5. The facilitator who becomes a beetle will choose students who change their minds after making a decision.

 

Reflection Session 4:

 

  1. The importance of recognizing one's potential.
  2. The importance of the attitude of responsibility towards oneself.
  3. The importance of the skill of caring for and protecting oneself.
  4. The importance of knowledge of the support system for adolescents.

 

d. Were there unanticipated difficulties? Budget constraints?

 

Challenges are overcome with innovation and development approach.

There were unanticipated challenge with VR software adaptation. Hence we had to revise and adapt other VR videos in order to ensure compatibility. 

Furthermore, both schools provide limited time for our workshop project. Hence we managed our experiential learning theme into one slot. The outcome of this challenge is the development of a time suggested module.

Our “Training of Trainers” and training extended due to untrained manpower. Additionally, due to a incomprehensive experience of VR, we created a development of learning by doing workshop.

 

e. Language or cultural barriers?

 

There were language barriers as the students have difficulty understanding English, as reported by the school teachers during our pre-program module sharing session. Hence, we had to take time to translate the modules into Bahasa Malaysia and ensure of its simplicity before going to the schools. To eliminate any clash of culture and school rules, the module was shared beforehand with the school counsellors, after getting the green light from them on the content, we proceeded.

 

f. What worked well? What didn’t work well?

 

Peer-led groups created open sharing, VR and pregnancy vest is the highlight of the program where students feel the most emotion and reacted to the VR and pregnancy simulation. Furthermore, there were constraints with enough facilitators due to specific activities and we couldn’t cater to 400 students because the constraints of space and time. Therefore, the learning by doing approach coupled with the time-suggested modules worked best for us.

 

Additionally, VR headset and pregnancy simulation brings about a change in educational sharing and empowerment because not only VR and pregnancy simulation assists students to have a first hand experience about the reality of social interactions and reproduction cycles, especially for underprivileged children where they may not have the opportunity to have a better understanding of protecting and safeguarding their bodies and rights.

 

g. How many people benefited or will benefit from your project? Who are these people?

 

Over 205 students from SMK Mambau and SMK Bukit Kepayang participated so far, as we the most we could cater. We estimate thousands more over time as schools adopt the program as our facilitators advocate the module to various other schools. School teachers and counsellors will carry-on with the project overtime through continuous module sharing session by student trainers and our expert advisors.

 

 

h. What is the long-term impact and sustainability of this project? Is there a future for your project?

 

The module with its themes and educational resources has long term impact within the educational sector to break social taboos and give space for young children and teens in schools to learn about sexual education and how we should take care of our personal boundaries, beyond classroom setting. After the program, the school students had tremendous emotional reaction to the fact that the module helped them to understand better on the boundaries of social interactions, the untold facts about reproduction and pregnancy. The future of this project, since we have the VR sets available, so this is going to a bi-annual program carried out as CSR program by the FSPPP and APB departments in UiTM, every year. We are looking for a signing of MOU with the state education department (PPD) and also looking out for some NGOs. Both the schools have requested the program be added to their annual program for 2024 and beyond.

 

Section II

Final Report Section II

  1. In several paragraphs, address each of the following questions:
    1. How does or will your project contribute to happiness? Short-term? Long-term?

 

Feedback from our participanting students collectively agree that the project will contribute both term which are short-term and long-term happiness. The facilitators emphasised that the communication, the games played with participants and the interactions of the participants being exposed to the roleplay, VR and pregnancy simulation all allowed student facilitators to be able to bond with participants and get to know how they feel. Each school student comes from a different background and through this program, they get to experience what others are going through in terms of sensitive issues like harassment and abuse. Meanwhile, the project gave long term happiness by increasing the awareness among participants about empowerment of safe guarding and protecting our bodily rights. Additionally, participants will have the ability to become advocates for gender equality and help teenagers to have a safe space to seek assistance and help which will give the happiness for the future as our community becomes more supportive and have more awareness in protecting the next generation from trauma.

 

Based on the survey that was carried out before and after the program in SMK Mambau and SMK Bukit Kepayang, the participants responded positively to this program by emphasising that the module and its activities has helped them gaining new knowledge and skills to pursue healthy, equitable relationships rooted in consent and respect through understanding boundaries and learning to respond to social interactions while interacting in a group and guided by the facilitators. Other notable contributions included : UiTM Seremban facilitators, trainers and advisors bringing the program into the schools lets them have exposure to something that they never talk about, the students felt they have freedom to speak about their concerns and ask questions on the topic of sexual awareness which is a taboo in most households as well as being able to discuss about gender and social interaction topics maturely which is difficult to do due to a lack of proper environment and methods to begin the discussion. All these contributes to their short-term happiness and well-being. Meanwhile, the participants commented that in the long-term, this program can help shaping more enlightened attitudes to respond and one day openly discuss about gender and sexual awareness topics, which will help happiness flourish by reducing gender-based harm in families and society.

 

For school teachers and counsellors, after the implementation of ‘Empowering Teenagers to Say No!’ program, they find that the pregnancy vest simulation, role play and VR simulation is a great teaching tool which can be further expanded into a permanent educational syllabus. The VR and pregnancy simulation for the teachers felt real and they commented that it is as though they are experiencing the harassment themselves. However, the teachers and counsellors do believe that although many pupils will benefit from the implementation of the program as a permanent school syllabus in the near future, there has to be better reinforcement of the program. Some counsellors commented that the pregnancy simulation triggered greater awareness of their pupils on free-sex and teenage pregnancies. Other than adjusting the module to suitable levels for different needs of students, the teachers believe that the module has great educational value.

 

  1. ii. Has your project changed the way you think about the world? How has it changed you?
  2.  

    Feedback from our participanting students collectively agree that the project will contribute both term which are short-term and long-term happiness. The facilitators emphasised that the communication, the games played with participants and the interactions of the participants being exposed to the roleplay, VR and pregnancy simulation all allowed student facilitators to be able to bond with participants and get to know how they feel. Each school student comes from a different background and through this program, they get to experience what others are going through in terms of sensitive issues like harassment and abuse. Meanwhile, the project gave long term happiness by increasing the awareness among participants about empowerment of safe guarding and protecting our bodily rights. Additionally, participants will have the ability to become advocates for gender equality and help teenagers to have a safe space to seek assistance and help which will give the happiness for the future as our community becomes more supportive and have more awareness in protecting the next generation from trauma.

     

    Based on the survey that was carried out before and after the program in SMK Mambau and SMK Bukit Kepayang, the participants responded positively to this program by emphasising that the module and its activities has helped them gaining new knowledge and skills to pursue healthy, equitable relationships rooted in consent and respect through understanding boundaries and learning to respond to social interactions while interacting in a group and guided by the facilitators. Other notable contributions included : UiTM Seremban facilitators, trainers and advisors bringing the program into the schools lets them have exposure to something that they never talk about, the students felt they have freedom to speak about their concerns and ask questions on the topic of sexual awareness which is a taboo in most households as well as being able to discuss about gender and social interaction topics maturely which is difficult to do due to a lack of proper environment and methods to begin the discussion. All these contributes to their short-term happiness and well-being. Meanwhile, the participants commented that in the long-term, this program can help shaping more enlightened attitudes to respond and one day openly discuss about gender and sexual awareness topics, which will help happiness flourish by reducing gender-based harm in families and society.

     

    For school teachers and counsellors, after the implementation of ‘Empowering Teenagers to Say No!’ program, they find that the pregnancy vest simulation, role play and VR simulation is a great teaching tool which can be further expanded into a permanent educational syllabus. The VR and pregnancy simulation for the teachers felt real and they commented that it is as though they are experiencing the harassment themselves. However, the teachers and counsellors do believe that although many pupils will benefit from the implementation of the program as a permanent school syllabus in the near future, there has to be better reinforcement of the program. Some counsellors commented that the pregnancy simulation triggered greater awareness of their pupils on free-sex and teenage pregnancies. Other than adjusting the module to suitable levels for different needs of students, the teachers believe that the module has great educational value.

     

    1. Has your project changed the way you think about the world? How has it changed you?
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    The project changed my team’s thought about the world, whereby sex education is paramount and not a taboo topic. The program made sex education easily approachable and has increased my knowledge about its importance.

     

    Running this program showed me reservoirs of courage within our youth to create awareness and compassion when equipped with understanding. Seeing young people support each other through difficult conversations inspired me profoundly. My perceptions of "norms" around sexuality shifted as students questioned assumptions. I've gained lasting hope that harmful attitudes can truly evolve toward more empathy, equality and empowerment over time.

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    b. Complete this section with a one to two sentence personal statement, suitable for use as a quotation, addressing how and why this project was valuable and what was the most important thing you learned as a result. (Indicate student’s name for quote attribution.)
  5.  

    "I learned about how to communicate and attract students especially with this topic. The project is one of the valuable project that provide good impacts to the future of the students and will help to reduce unwanted teenage pregnancy and sexual abuse statistics in our country." – Haziq, student facilitator.

  6. "Saya tertarik dengan aktiviti workshop ini. Aktiviti yang unik dengan VR dan pregnancy simulation." – D., student beneficiary.

Section III

Video

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